Average student Moritaka Mashiro enjoys drawing for fun. When his classmate and aspiring writer Akito Takagi discovers his talent, he begs Moritaka to team up with him as a manga-creating duo. But what exactly does it take to make it in the manga-publishing world?
Average student Moritaka Mashiro enjoys drawing for fun. When his classmate and aspiring writer Akito Takagi discovers his talent, he begs Moritaka to team up with him as a manga-creating duo. But what exactly does it take to make it in the manga-publishing world?
Call out: New York Times bestseller by the creators of Death Note! After losing to manga genius Eiji Nizuma, Moritaka and Akito make it their mission to beat this rival-even going so far as to ignore their editor's wishes! But will this decision ultimately help or harm their cause?
When Akito is unable to come up with a storyboard within the time frame he promised, Moritaka decides to break up their partnership! As they go their separate ways to create manga, it may turn out that they're actually headed in the same direction
Big changes are in store now that Moritaka and Akito have their very own series in Shonen Jump. Hanging out with their favorite manga creators, hiring assistants, keeping track of the weekly reader surveys-life as a professional manga artist is tough! Can these two survive the pressure??
Moritaka and Akito's hard work is paying off, and they start challenging their rival Eiji's popularity in. But just as they plan to take the next step, the team is hit with a surprising setback. Moritaka and Akito will need the help of their manga artist friends to overcome this hurdle!
Contains volumes 1, 2 and 3 of Bleach! Ichigo Kurosaki has always been able to see ghosts, but this ability doesn't change his life nearly as much as his close encounter with Rukia Kuchiki, a Soul Reaper and member of the mysterious Soul Society. While fighting a Hollow, an evil spirit that preys on humans who display psychic energy, Rukia attempts to lend Ichigo some of her powers so that he can save his family; but much to her surprise, Ichigo absorbs every last drop of her energy. Now a full-fledged Soul Reaper himself, Ichigo quickly learns that the world he inhabits is one full of dangerous spirits, and along with Rukia--who is slowly regaining her powers--it's Ichigo's job to protect the innocent from Hollows and help the spirits themselves find peace. The paranormal action-adventure begins now!
Crossing the Rubicon Contains volumes 4, 5 and 6 of Bleach! A new reality-show craze is sweeping the nation, garnering legions of screaming fans (the majority of them being teenaged girls). But this program comes with a supernatural twist--the host, a media-savvy spiritualist, travels to local hotspots and performs exorcisms, live on national TV! Surly Soul Reaper Ichigo Kurosaki has his doubts about this primetime prima donna, and his assumptions are about to be put to the test--the show is heading straight for his neighborhood! What effect will this unprovoked media presence have on the fragile balance between Earth and the spirit world?
Where Hollows Fear to Tread Contains volumes 7, 8 and 9 of Bleach! Rukia Kuchiki, the ex-Soul Reaper responsible for Ichigo's transformation, is on the lam. Her brethren at the Soul Society are quite displeased with the fact that she transferred the powers of a Soul Reaper to a human and have dispatched two of their strongest agents to neutralize the situation. Their mission is twofold: to return Rukia to the Soul Society so that she may pay for her crime and to deal with Ichigo--permanently. But an unlikely third party is standing in their way: Uryu Ishida, the Quincy!
(W/A/CA) Koyoharu Gotouge
Learning to destroy demons won't be easy, and Tanjiro barely knows where to start. The surprise appearance of another boy named Giyu, who seems to know what's going on, might provide some answers-but only if Tanjiro can stop Giyu from killing his sister first! For teen audiences.
(W/A/CA) Koyoharu Gotouge
During final selection for the Demon Slayer Corps, Tanjiro faces a disfigured demon and uses the techniques taught by his master, Urokodaki! As Tanjiro begins to walk the path of the Demon Slayer, his search for the demon who murdered his family leads him to investigate the disappearances of young girls in a nearby town. For teen audiences.
(W/A/CA) Koyoharu Gotouge
Tanjiro and Nezuko cross paths with two powerful demons who fight with magical weapons. Even help from Tamayo and Yushiro may not be enough to defeat these demons who claim to belong to the Twelve Kizuki that directly serve Kibutsuji, the demon responsible for all of Tanjiro's woes!
(W/A/CA) Koyoharu Gotouge
After a fierce battle with a demon inside a maddening house of ever-changing rooms, Tanjiro has a chance to find out about the fighter in the boar-head mask. Who is this passionate swordsman and what does he want? Later, a new mission has Tanjiro and his compatriots heading for Mt. Natagumo and a confrontation with a mysterious and horrifying threat... For teen audiences.
(W/A/CA) Koyoharu Gotouge
At Mt. Natagumo, Tanjiro, Zenitsu and Inosuke battle a terrible family of spider demons. Taking on such powerful enemies demands all the skill and luck Tanjiro has as he and his companions fight to rescue Nezuko from the spiders' web. The battle is drawing in other Demon Slayers but not all of them will leave Mt. Natagumo alive...or in one piece! For teen audiences.
(W/A/CA) Koyoharu Gotouge
The members of the Demon Slayer Corps are sworn to destroy demons wherever they find them-but the condition of Tanjiro's sister, Nezuko, is a problem. What will the Hashira-the leaders of the Demon Slayer Corps-do about Tanjiro protecting his own demonic sister? Meanwhile, Kibutsuji assembles his own minions and intensifies his search for Tanjiro... For teen audiences.
Sleazy alien moneylenders, monsters on the rampage, and a ticking time bomb may all be in a day's work for Gin, but a drop in his blood sugar level means trouble for everyone! Rating: T+
Love is in the air! Gin helps an escaped convict make amends with his daughter, fights a duel with the love-struck chief of the secret police, and tracks down a dying man's childhood sweetheart…who has seen better days! Rating: T+
Gin's 'to do' list for this volume includes pick a fight with those Shinsengumi losers; throw out old Shonen Jump magazines; save Shinpachi and Kagara again; take Kagura's so-called dog for a walk; and protect the environment. Whew! Rating: T+
The invincible warrior Kagura spirits a genuine princess out of the confines of her castle to shop for candy, gamble, and fish for water spirits - all while dodging a troop of elite police. But rest looks to be in the stars when Kagura wins an outer-space trip for three. Unfortunately, her relaxing vacation with her pals is continually interrupted by dognappers, spaceship hijackers, and giant sand monsters. Rating: T+
Yoruzuya Trio Will Work for Food! 1. Sea Monster extermination. 2. Traveling exorcism. 3. Convenience-store sitting/motorcycle gang thrashing. 4. Rescuing kidnapping victims (willing and unwilling). Special Skills! Pachinko, TV shopping, extricating self from shotgun weddings, etc. Rating: T+
Notes to self. 1) Zombie bear with mysterious mushroom growing out of head (magic?). 2) Crab chock-full of food poisoning (yum!). 3) Hot nurse in hospital (where we wind up due to #2). 4) Goro, queen of the human-size cockroaches (no comment). 5) 100 ice cream mini-cups (yum!). 6) The truth behind a cult that purports to make your dreams a reality (dream on…). Rating: T+
(W/A) Haruichi Furudate
Ever since he saw the legendary player known as 'the Little Giant' compete at the national volleyball finals, Shoyo Hinata has been aiming to be the best volleyball player ever! Who says you need to be tall to play volleyball when you can jump higher than anyone else?
(W/A) Haruichi Furudate
Karasuno's training camp kicks off with a bang, and the moment they've all been waiting for finally arrives-the revival of the long-standing rivalry between the Cats and the Crows! Karasuno's practice games against Nekoma reveal all the cracks in their teamwork, and they'd better patch things up if they're to stand a chance in the Inter-High qualifiers. Team Karasuno realizes that their chances are even slimmer when they see who they're up against in their block: Aoba Johsai and the Iron Wall of Date Tech!
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic ¾ and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the 'Divine Move' so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.
Volume 1 left off with Hikaru half-heartedly going to a school festival and finding a pick-up game of GO with Kimihiro Tsutsui. This sets off a chain of events that introduces Hikaru and Sai to a new world of people. Meet Tetsuo Kaga, a Shogi punk, the sophisticated members of the Kiao GO Club and the optimistic few of the Haze GO Club in this new volume of Hikaru No Go. As enticing as the GO games are, the upcoming tournaments and behind-the-scenes politics will also leave quite an impression.
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. With the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play on the Haze Middle School Go Club. Then Akari, Kimihiro and Hikaru discover there is someone worthy enough to possibly help them win some Go tournaments.
Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't. After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do... except to learn more about Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru. Find out what Hikaru discovers in this volume of Hikaru no Go! A Rating
Sai's games on the Internet have Go players around the world guessing his true identify. Among them is Hikaru's rival, Akira, who suspects that Hikaru is hiding behind the screen name 'sai.' So intense is Akira's interest, in fact, that he skips the first day of his pro exam for a re-match. And on a rainy Sunday, the battle of wills begins anew... Rating: A
From the beginning, Go has been just fun and games for Hikaru. But now that Akira has turned pro, it's going to take everything in Hikaru's power to catch up to his old rival. Before Hikaru can even take the pro test, however, he must get into the insei school and defeat all the students. And by that time Akira may truly be out of reach! Rating: A
(W/A) Yoshihiro Togashi
When country boy Gon decides to follow in his father's footsteps and become a legendary Hunter, he embarks across the perilous sea to take the Hunter Exam. After he finally finds the elusive Exam Hall, the other Hunter hopefuls prove deadly serious, and the tests are wild and wicked. Will Gon's plucky spirit and courageous heart be enough to carry him closer to his dream?
(W/A) Yoshihiro Togashi
Plucky Gon's quest to find his dad leads him into a whole world of crazy adventure. Hunters dedicate their lives to tracking down treasures, magical beasts, and even other people. But such pursuits require a license, and less than one in a hundred thousand can pass the grueling qualification exam. Those who do pass earn the right to call themselves Hunters. After narrowly escaping the traps and trials awaiting them on Zevil Island, Gon and his friends approach the end of their exams! But there's no time to celebrate-the final phase is a series of one-on-one battles. The winner of each round automatically passes the Hunter Exam, and the defeated must continue competing against each other. When Gon faces a ruthless opponent in his first match, can muster the strength to make it through?
(W/A) Yoshihiro Togashi
Plucky Gon's quest to find his dad leads him into a whole world of crazy adventure. Hunters dedicate their lives to tracking down treasures, magical beasts, and even other people. But such pursuits require a license, and less than one in a hundred thousand can pass the grueling qualification exam. Those who do pass earn the right to call themselves Hunters. Gon and Killua are diligently studying the mysterious ways of Nen with Master Wing at Heavens Arena. When Gon successfully completes the Nen lesson, he also passes the final (and secret) test of the Hunter Exam. After another run-in with the insane magician Hisoka, Gon heads home and receives an unexpected message from his father: Come find me?
As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidently ate the Gum-Gum Fruit, an enchanted Devil Fruit that gave him he ability to stretch like rubber. Its only drawback? He'll never be able to swim again - a serious handicap for an aspiring sea dog! Years later, Luffy sets off on his quest to find the "One Piece," said to be the greatest treasure in the world... The treasure trove of high seas adventures just got bigger with this collection of the first three volumes of One Piece!
Follow the beginning of Luffy's search for the greatest treasure in the world... one guy alone in a rowboat, in search of the legendary "One Piece." Three volumes of One Piece for the price of two! (Contains volumes 7,8,9).
Follow the beginning of Luffy's search for the greatest treasure in the world... one guy alone in a rowboat, in search of the legendary "One Piece." Three volumes of One Piece for the price of two! (Contains volumes 10,11,12).