(W) Ryohgo Narita (A) Shinta Fujimoto
As Polka ascends the stairs to the abandoned hospital's rooftop, he hears voices crying out in pain. He soon learns that these voices belong to the spirits of long-deceased patients, bound to this world by their lingering regrets. More specifically, the basement seems to be the primary source of their discomfort. With no way of getting any further answers from the spirits, one question remains: what lurks below...?
(W) Ryohgo Narita (A) Shinta Fujimoto
Shibuya is in peril, as the twisted werewolves left behind in the abandoned hospital reveal the hidden truth behind the "Corpse Hunts"! But as the battle reaches a fever pitch, the ensuing chaos threatens to call forth a new disturbance that Polka could never have predicted....
Ryohgo Narita, Shinta Fujimoto
Solitaire?s side antics continue in the second volume of his phenomenal, stupendous, outrageous adventure! The stakes have been raised as Solitaire plans his next grand illusion? making the Tokyo Metropolitan Government Building...disappear! But his antics haven?t gone unnoticed by the dangerous denizens of Shibuya. With the Firstrans group hunting him and all manner of ?troublemakers? popping up, the number of those who want Solitaire dead may quickly rival his devoted fans...
As the werewolf arc comes to a spectacular conclusion, the secrets revealed in the basements of the hospital will change everything. A Dragon Scale?otherworldly fragment thats very presence connects disparate worlds and strains the bonds of reality?emerges, and the world rips asunder. And with some of the most powerful beings in two dimensions converging upon it, you won?t want to miss a single chapter.
(W) Ryohgo Narita (A/CA) Shinta Fujimoto
As the epic showdown between Civil and the Corpse God rages on, truths long kept hidden are dragged into the light. Obsession, longing, resentment, revenge, friendship-everything comes to a head in Shinjuku. The battle is on!
(W/A) Neji
As Mashiro gets used to her work at the Boundary Preservation Society, she and her partner, the crow spirit Bazu, grow closer. They're human and spirit, completely different in every way, but gradually they each find the other growing more important. However, on the night of a summer festival, a disturbing shadow stalks the two?
(W/A/CA) Neji
Since she was young, Mashiro Unohana has been able to see ghosts. She pretended not to see them so others wouldn't find her creepy, but one day she finds herself caught up in the world of those that are not human -- the Nomans.
(W) Hiro Ainana (A/CA) Megumu Aya
Suzuki thought he was dreaming when he took a nap and woke up in a fantasy world, but this programmer has found he now has special powers straight out of his game. Satou's purchased Arisa and Lulu from their slave owner. However, Arisa seems out to take Satou out right from the start, and what's more, she seems to know a lot about Japan!
(W) Hiro Ainana (A/CA) Ayamegumu
Suzuki thought he was dreaming when he took a nap and woke up in a fantasy world, but this programmer has found he now has special powers straight out of his game.
(W) Hiro Ainana (A/CA) Ayamegumu
The Cradle of Trazayuya is self-destructing, and Satou needs to act quick if he's going to save Mia! Will the two of them be able to make it out alive?
(W) Hiro Ainana (A/CA) Ayamegumu
When a secret plot brewing in the darkness threatens the Forest of Illusions, it's up to Satou to save the day! Will he be able to stop it in time?
(W) Hiro Ainana (A/CA) Ayamegumu
The gang's off to a land of ill repute-the Muno Territory! There's a Hydra assaulting the fort, and while Satou was prepared for a rough time, the sight he beholds shocks him to the core! What's going on in this territory?! For readers ages 13 and up.
(W) Hiro Ainana (A/CA) Ayamegumu
In order to defeat the demons, Karin searches for the forest giants in the hopes of enlisting their aid. As it turns out, Satou and his party are also looking for the forest giants, so the two join forces! Will their combined strength be enough to win over their new potential allies? Ages 13 and Up.
Satou and his party have arrived at Muno Castle, where a demonic battle's about to begin! But their foe's not one to fight fair, and when a horde of demons descends upon the capital, it's up to Satou to think quickly and save its citizens!
(W) Hiro Ainana (A) Ayamegumu
After saving the Muno Barony, Satou is bestowed with the title of honorary hereditary knight. Soon after, the priestess Sara arrives, come to restore order and support the restoration effort in the wake of the recent attack. But her guards don't seem to have much faith in Satou's demon-slaying abilities...
(W) Hiro Ainana (A) Ayamegumu
Elder Dohal and Satou stay up all night sweating over the anvil, taking turns hammering out mithril to forge the newly christened Fairy Sword Trazayuya! Between sword forging, spell book scrounging, and leisurely strolling around, there's always something to do in the Dwarven Kingdom!
(W) Hiro Ainana (A) Ayamegumu
Satou and company have arrived in Gururian City. All around them, mock battles are a common sight in preparation for the upcoming martial arts tournament. Meanwhile, Wings of Freedom, a demon lord-worshiping cult, is giving speeches all around the area, and sure enough, a horde of demons soon emerges from within the city! Amidst the chaos, Satou and friends rush to the scene, only to find an unexpected guest...
(W) Hiro Ainana (A) Ayamegumu
After Sara is kidnapped for a sinister ritual, her body is possessed by the resurrected Demon Lord! What's more, the Demon Lord's minions stand in the way of any who would strive to free her from her cruel fate... With Sara's life hanging in the balance, the fierce battle against the Demon Lord begins!
(W) Hiro Ainana (A) Ayamegumu, Shri
Satou's epic battle against the Demon Lord rages on as he endeavors to eliminate the source of the fiend's power, and revenge is far from his only motivation to defeat his foe. With images of Sara's lifeless body flashing through his head, Satou's mind turns to resurrection-and he's got no time to waste if he ever wants to see her again...
(W) Hiro Ainana (A) Ayamegumu, Shri
With one of his most arduous battles to date behind him, Satou successfully brings Sara back to life! But he's neglected his comrades for too long, and there's only one way to remedy that-a tour of the capital! Will Satou finally get to enjoy a moment's peace?
After rescuing Muno Barony from disaster, Satou and crew head for dwarf territory and rescue an Oracle priestess from the demons! But for some reason, the attacks just keep coming...
(W) Hiro Ainana
At long last, Mia has finally returned home with the elves. As they welcome her with open arms, the beautiful high elf catches Satou's eye…and when the peaceful forest is threatened, it's once again up to him to save the day!
(W) Hiro Ainana
Satou and the others finally make it to the labyrinth city! As they establish their base and begin rubbing elbows with the nobles, it isn't long before trouble finds them. From a renegade child found in an alley to a mysterious miasma that descends upon the city proper, it looks like Satou's going to have his hands full yet again! For readers ages 13 and up.
(W/A) Hiro Ainana
Back and better than ever, Satou's party is ready to conquer the Labyrinth's depths once and for all! But no adventure would be complete without some Satou-brand philanthropy. Building an inn over some hot springs, starting a school for would-be explorers, and establishing a trading company under the guise of Kuro are all in a day's work for this hereditary knight. But when a terrible foe interrupts and important trial, Satou does what he does best!
(W/A/CA) Hiro Ainana
Having toppled another powerful foe, Satou's group returns to the Labyrinth City to celebrate, and there, he is greeted by a couple familiar faces. Zena and Karina have come to Celivera! Plans are swiftly made, including a sightseeing tour and a tea party, but they get put on hold when Zena runs into trouble! Her labyrinth dive took a turn for the worse when a monster kidnapped her, so Satou rushes in to save her, and ends up finding much more than he bargained for! It seems a Hero's work is never done?
(W/A) Hiro Ainana
Zena begs Satou to teach her how to get stronger. With the help of their friends, she undergoes strict training that astonishes the other explorers! Meanwhile, the day when the group must head to the Royal Capital to receive honors draws near...
(W) Hiro Ainana
Satou and his friends arrive at the castle to be decorated for their accomplishments. But there, they hear from Princess Sistina that the royal symbol-the cherry blossom, has ceased to bloom. They decide to investigate while sightseeing around the capital, only to catch wind of a case they never would have expected...
(W) Hiro Ainana
After being appointed as Shiga Kingdom's Vice-Minister of Tourism, Satou decides to take his party on a sightseeing trip around the country. Over the course of their leisurely journey, he and his crew go rafting, reunite with old friends, and even save some refugees! But things take a turn for the serious when Satou receives word that the court mage who placed a Geas on Arisa and Lulu has been hiding out in the labyrinth beneath the ruins of Kuvork Kingdom. Will Satou and company finally get an opportunity to settle the score with him??
(W) Hiro Ainana
After seeing off the hero, Satou and the party visit Parion Province's Village of Adepts. But soon after their arrival, students begin to go missing. The disappearances seem to be connected to a Holy Woman and a mysterious ritual. Can everyone's favorite problem-solver crack yet another case?
(W/A/CA) Hiro Ainana
Suzuki used to work late nights making games, but now he's inside a game--and suddenly high level?! When Satou and his party cross into the famously unsafe Muno Barony, they find ramshackle villages, fortresses inhabited by the souls of the dead, and all manner of unrest. Amid the chaos, Satou meets a girl who happens to be the Baron's daughter and stumbles across a conspiracy...
(W/A/CA) Hiro Ainana
Suzuki used to work late nights making games, but now he's inside a game--and suddenly high level?! When Satou and his party cross into the famously unsafe Muno Barony, they find ramshackle villages, fortresses inhabited by the souls of the dead, and all manner of unrest. Amid the chaos, Satou meets a girl who happens to be the Baron's daughter and stumbles across a conspiracy...
(W/A/CA) Hiro Ainana
With the demonic threat taken care of, relative peace has returned to the Labyrinth City, allowing the residents to return all focus to the Labyrinth itself. But when the deeper levels of the Labyrinth prove to be more of a challenge than anyone realized, Satou decides it's time for some special training with the Elves! For readers ages 13 and up.
(W) Hiro Ainana
After settling their business in Parion Province, Satou and his companions head west. There they encounter a beautiful girl the AR display can't identify who turns out to have a surprising connection to Satou. The group joins her for a peaceful trek, but the calm is soon interrupted when Pippin brings them a dragon egg to look after...
(W) Hiro Ainana (A/CA) Megumu Aya
Suzuki thought he was dreaming when he took a nap and woke up in a fantasy world, but this programmer has found he now has special powers straight out of his game. Suzuki is a programmer in the midst of a death march-crunch time, when coders live on caffeine and pull twenty-hour days. He just needs a little nap... but then he has a dream. A dream where he's in another world, with RPG powers right out of his game. A dream where he calls down a great disaster. A dream that, suspiciously, just won't end!
(W) Hiro Ainana (A/CA) Megumu Aya
Satou's caught in an underground labyrinth. Zena's also lost, and her only companions are three beast girls. Demons abound as Satou and Zena try to get to safety!
(W) Hiro Ainana
Suzuki used to work late nights making games, but now he's inside a game - and suddenly high level? Programmer Ichirou Suzuki is transported to another world. In a foreign land, he finds that life is an adventure that's sometimes fun, sometimes serious, and full of girls!
(W) Hiro Ainana
Suzuki used to work late nights making games, but now he's inside a game - and suddenly high level? Satou has broken free of the demon's labyrinth, rescuing Pochi, Tama, and Liza. And after liberating two more girls from slavery, he's on his way to building an entire harem! But beautiful girls aren't the only ones coming his way!
(W) Hiro Ainana
Suzuki used to work late nights making games, but now he's inside a game - and suddenly high level? Satou has broken free of the demon's labyrinth, rescuing Pochi, Tama, and Liza. And after liberating two more girls from slavery, he's on his way to building an entire harem! But beautiful girls aren't the only ones coming his way!
Hiro Ainana
Having stopped the assault on the fort city by the necromancer, and with product development and the management reform of Hero?s Rest all going smoothly, Satou and friends resume their travels of the neighboring countries. However, for some reason, everywhere they go, they seem to come across incidents involving demons. As they take care of these problems, Satou gives his party members? gear a serious upgrade using his newly acquired item. Yet in the midst of all this, the mastermind behind the previous attack creeps toward the great witch Arcatia in search of a mysterious object?
Hiro Ainana
Having stopped the assault on the fort city by the necromancer, and with product development and the management reform of Hero?s Rest all going smoothly, Satou and friends resume their travels of the neighboring countries. However, for some reason, everywhere they go, they seem to come across incidents involving demons. As they take care of these problems, Satou gives his party members? gear a serious upgrade using his newly acquired item. Yet in the midst of all this, the mastermind behind the previous attack creeps toward the great witch Arcatia in search of a mysterious object?