(W/A) Midori Tayama
Inspired by Erian's sincerity (and her own unexpected jealousy), Tenka decides that she's going to audition at a famous Korean talent agency. But while her research powers and ability to memorize moves have helped Tenka excel in the past, the judges seem to be looking for something more than just flawless technique. Does Tenka even have a chance at becoming an idol when the only thing she's good at is being perfect?
(W/A) Midori Tayama
n the super competitive world of idol trainees, perfection isn't enough. You've got to have heart!
Tenka Momose was a quiet and withdrawn child, but before long she realized that the most effective way to protect herself wasn't hiding from other kids-it was being the best at everything! After years of armoring herself with excellence, Tenka lives safely atop her cool-girl pedestal, admired and idolized by everyone. But her flawless composure is suddenly shaken by a very average schoolmate's impressively big dreams. At first Tenka is scornful of Erian Sato's ambition to become a K-pop idol, but the other girl's passion is so irresistible that Tenka soon finds herself with idol dreams of her own!
After Tenka fails to get a callback from her audition and a casual drop-in dance class unexpectedly reveals that her moves aren't actually all that, she heads back to Japan to restart her real life. But a heartfelt conversation with a dear friend helps Tenka realize she's not ready to give up on her dream or herself! Now she just needs to find an agency that's willing to gi
(W/A) Mieri Hiranishi
Mieri is an awkward, nerdy college student with no dating experience, and her previous crushes on fellow butch women have all ended in disaster. That all changes when she meets Ash and has her feelings returned for the first time-but when first love turns to first heartbreak, Mieri will do everything possible to win Ash back. Based on true events, this is a hilarious and heart-wrenching story about love, loneliness, and the true meaning of finding one's own happy ending. For teen audiences.
Cain crosses a high official of the secret society of Delilah when he attempts to stop a massacre of socialites at the lushly restored Crimone Gardens. And later, an old nursery rhyme plays out to eerie perfection during a fateful carriage ride in the sinister "Solomon Grundy's Sunday." Rating: T+
(W/A) Yuto Sano
While investigating a string of cannibalistic murders, Alma befriends the shy Kanata, a girl who loves eating dinner with him but can't seem to keep her food down. When she disappears, Alma desperately runs through the dusky streets of Gokurakugai to save her, all the while knowing she's a maga-the same as the monsters he has vowed to execute. For older teen audiences.
(W/A) Yuto Sano
A mysterious man named Yoru approaches Tao as she investigages a shrine where a series of murders transpired. His appearance leaves Tao stunned-he's the spitting image of Jin, her little brother who went missing nine years ago. What secrets lie in Tao's past? And how will she deal with the monster standing before her now?
(W/A/CA) Satoru Noda
Tetsuzo Nihei, the legendary Bear Killer, is determined to become the hunter who kills Retar, the last remaining Ezo wolf. Asirpa will never allow this, and she and Immortal Sugimoto race to stop his bloodthirsty quest. Meanwhile, Hijikata leads a band of death row inmates against Lt. Tsurumi
(W/A/CA) Satoru Noda
Asirpa and Sugimoto are faced with a shocking truth-Noppera-bo, the criminal mastermind behind the stolen gold hoard...is Asirpa's father! To confirm this they decide to go to the impregnable Abashiri prison to attempt to meet him. Along the way they find more clues to the location of the gold, and make a stop in a hellish hotel. Meanwhile, Toshizo Hijikata lays down his own brand of justice in a lawless town... For mature audiences.
(W/A/CA) Satoru Noda
The pursuit of the hidden Ainu gold takes Toshizo Hijikata closer to the truth about Asirpa's father...or does it? Sugimoto and Asirpa arrive in the town of Yubari just as Hokkaido glides into spring, but little do they know that their nemesis Lieutenant Tsurumi is also there with his men. Tsurumi has hired the psychotic taxidermist Yasaku Edogai in a ploy to deceive the other treasure hunters. Then Ogata, the rogue sniper, adds even more fuel to the fire when he enters the game... For mature audiences.
(W/A/CA) Satoru Noda
Shiraishi is a master escape artist, but he's not very good at evading capture! After the 7th Division captures Shiraishi, Sugimoto and Hijikata join forces in an uneasy alliance to rescue him. With the help of Choan Kumagishi, one of the Abashiri convicts, they put a risky plan to free Shiraishi into action. Of course, Lieutenant Tsurumi isn't about to let these old foes get the better of him, setting the stage for another dangerous confrontation. For mature audiences.
(W/A/CA) Satoru Noda
Sugimoto and Asirpa fi nally come face to face with Noppera-bo inside Abashiri prison, but as Asirpa looks into his eyes she realizes he is not her father!
(W/A/CA) Satoru Noda
Sugimoto closes the distance between himself and Asirpa as she continues her journey north into the wilderness of Karafuto in search of the dark secret of her father's past and the key to the hidden gold. Now, deep in Russian territory, Kiroranke has more to say about Wilk-Asirpa's father and his former conspirator in the plot to assassinate the Russian Czar. Back in Hokkaido, Lieutenant Tsurumi ponders the coded tattoos himself as Hijikata and his group track down another violent escaped convict near Lake Akan. For mature audiences.
(W/A) Satoru Noda
If the hidden Ainu gold can ever be found, will it be worth the price paid for it in lives lost and ruined? Who really murdered the Ainu for their treasure? With Kiroranke dead, Ogata may have some answers, but after the confrontation on the ice of the Mamiya Strait he needs medical attention.
(W/A) Satoru Noda
Sugimoto and Asirpa (and Shiraishi too) have been reunited and head south across Karafuto with the goal of returning to Hokkaido. But after so much time apart and all that has happened, Asirpa's feelings about the Ainu struggle have changed. Meanwhile, Lieutenant Tsurumi begins trying to decipher the code in the tattooed skins and sends a double agent into Hijikata's group. But Hijikata is no fool, however, and engages in a battle of wits with Tsurumi. Regardless of who comes out top, it is clear that only Asirpa holds the key to finding the Ainu gold. For mature audiences.
(W/A) Satoru Noda
After the chaos at the Sapporo Brewery, all of the interested parties have come away with the knowledge they need to finally solve the coded tattooed skins. As the pieces fall into place, Sugimoto drifts to sleep, dreaming of a time before he was in the army, trying to make his way through the hustle and bustle of Tokyo. The seeds of Sugimoto's current situation were sown then, when he found himself caught up in the intrigues of competing military factions. It all leads to the final long-awaited discovery-the location of the hidden Ainu gold! For mature audiences.
(W/A/CA) Satoru Noda
The coded tattooed skins have at last led everyone to the old fortress of Goryokaku, on the outskirts of Hakodate. Sugimoto's and Hijikata's groups have gotten there first, and are racing against time to find the hidden treasure before Lieutenant Tsurumi arrives with his forces. But is the gold really there? Did Wilk and his Ainu conspirators conceal something even more valuable all those years ago? What is the true legacy that Wilk left to Asirpa? The only answer that is certain is that the Battle of Hakodate is about to be fought once again! For mature audiences.
(W/A) Satoru Noda
After escaping the battle with Lieutenant Tsurumi's forces at Goryokaku, Sugimoto, Asirpa, Hijikata, and their comrades board a train headed for Hakodate. Unfortunately, the train is loaded with Tsurumi's 7th Division troops! The quest for the gold has become a bloody struggle for the Ainu deed, the fate of Hokkaido, and the Ainu people. As the train hurtles toward the end of the line, with the future in the balance, Sugimoto and Asirpa face Tsurumi for the last time. This epic story of survival, death, betrayal, madness, redemption, family, love, and honor comes to a close in the final volume of Golden Kamuy!
Meet Punpun Punyama. He's an average kid in an average town. He wants to win a Nobel Prize and save the world. He wants to go far away with his true love. He wants to find some porn. But Punpun's life is about to unravel? For mature audiences.
(W/A/CA) Inio Asano
Meet Punpun Punyama. He's an average kid in an average town. He wants to win a Nobel Prize and save the world. He wants the girl he has a crush on to like him back. He wants to find some porn. That's what he wants, but what does he get?? For mature audiences.
(W/A/CA) Inio Asano
This is Punpun Onodera's coming-of-age story. His parents' marriage is falling apart. His dad goes to jail, and his mom goes to the hospital. He has to live with his loser uncle. He has a crush on a girl who lives in a weird cult. Punpun tries talking with God about his problems, but God is a jerk. Punpun keeps hoping things will get better, but they really, really don't. For mature audiences.
(W/A/CA) Inio Asano
This is Punpun Onodera's coming-of-age story. His parents' marriage is falling apart. His dad goes to jail, and his mom goes to the hospital. He has to live with his loser uncle. He has a crush on a girl who lives in a weird cult. Punpun tries talking with God about his problems, but God is a jerk. Punpun keeps hoping things will get better, but they really, really don't. For mature audiences.
(W/A/CA) Inio Asano
Punpun finally has a plan. But it gets shattered. He wants the world to shatter too. And it does. How can he live with himself? Maybe you just need to find a different life, Punpun. For mature audiences.
(W/A/CA) Inio Asano
Punpun has finally reunited with the love of his life, Aiko! But she isn't as exciting and wonderful as he remembered. And she doesn't make him exciting and wonderful. In fact, he thinks they're both terribly banal. And now they've done something terrible... Punpun, what do you do when there's no way out? For mature audiences.
(W/A/CA) Junji Ito
By Junji Ito The floating smell of death hangs over the island. What is it? A strange, legged fish appears on the scene... So begins Tadashi and Kaori's spiral into the horror and stench of the sea. Here is the creepiest masterpiece of horror manga ever from the creator of Uzumaki, Junji Ito. Hold your breath until all is revealed. Something's rotten in Okinawa...
(W/A) Haruichi Furudate
It's Karasuno vs. Aoba Johsai for the Spring Tournament qualifier semifinals, and Aoba Johsai has the momentum in the final two sets. With their backs against the wall, Karasuno digs deep and throws their greatest efforts into their rally. Will they be able to take the rally and overcome the Great King?
(W/A) Haruichi Furudate
Karasuno's training camp kicks off with a bang, and the moment they've all been waiting for finally arrives-the revival of the long-standing rivalry between the Cats and the Crows! Karasuno's practice games against Nekoma reveal all the cracks in their teamwork, and they'd better patch things up if they're to stand a chance in the Inter-High qualifiers. Team Karasuno realizes that their chances are even slimmer when they see who they're up against in their block: Aoba Johsai and the Iron Wall of Date Tech!
(W/A) Haruichi Furudate
The Inter-High match between Karasuno and Aoba Johsai continues. Star setter Tohru Oikawa has figured out the secret behind Kageyama's and Hinata's quick sets and has them on the ropes! When Kageyama loses his cool, he ends up getting benched and is subbed out by none other than third-year Koushi Sugawara. And Tadashi Yamaguchi is brought out as a pinch server! Will Karasuno's new approach be enough for them to seize control of the game and win?
(W/A) Haruichi Furudate
Hinata boldly declares that he won't close his eyes for the Freak Quick anymore, but Kageyama isn't having any of it. The two of them fight, setting the entire team back in the practice game. But after coming face-to-face with how polished the Tokyo teams are, Karasuno realizes that even with extra practice, the road to new skills and a better-prepared team is still long. Looking for new ways to fight in the air, Hinata goes to Fukurodani's ace, Kotaro Bokuto, for some help.
(W/A) Haruichi Furudate
Karasuno fights their way through the preliminaries and wins, earning them a spot in the October qualifier rounds of the Spring Tournament. Their first opponent is Johzenji, an unorthodox team of partiers that leaves Karasuno baffled about how to counter them! And when Karasuno's captain, Daichi Sawamura, is injured in the quarterfinal round, Chikara Ennoshita steps up to replace him. Will this often overlooked team member be able to bring the team to the semifinals?
(W/A/CA) Haruichi Furudate
Motivated by their heartbreaking loss to Aoba Johsai, Karasuno now works towards a new goal-the Spring Tournament! The team gears up for a trip to Tokyo for a training camp with some of the top teams in Tokyo, including Nekoma, but there's something they need to do first...pass their finals! Hinata, Kageyama, Nishinoya and Tanaka are all at risk of not being allowed to go. What are they going to do?! For teen audiences.
(W/A/CA) Haruichi Furudate
The second set of the Miyagi Prefecture qualifier tournament continues as Tsukishima and Nishinoya lead the defense against Shiratorizawa! The game heats up in a tense back-and-forth - both teams refusing to give way to the other. Which team will manage to get a break point and pull away from the stalemate first?!
(W/A/CA) Haruichi Furudate
Inarizaki's Atsumu Miya has found a target to pick on, and he's racking up service aces off of...Nishinoya?! Even though Karasuno is falling deeper and deeper into a hole during the second set, it's still slowly chipping away at Inarizaki's momentum. Will Karasuno manage to turn the tables and keep the dream of the dumpster battle alive? For teen audiences.
(W/A) Haruichi Furudate
Hinata and Kageyama finally meet again, this time in the V.Leauge. Even amid the high-level plays between the top-tier Adlers and Black Jackals, Hinata shows off all that he can do and makes big waves on the court! Once again facing Hinata as an opponent, Kageyama watches him with growing excitement as he navigates the court.
(W/A/CA) Haruichi Furudate
With the Adlers and Black Jackals match in full swing and years of rivalry and friendship thrown out into the open, Hinata and Kageyama continue to duke it out on the court. Will Hinata finally get to declare a major victory over Kageyama? Don't miss the exciting finale! For teen audiences.
(W/A/CA) Haikasoru
The latest in Haikasoru's anthology series that began with the acclaimed The Future is Japanese, Hanzai Japan gathers weird crime and mystery stories from an international list of best-selling authors and some of the brightest, and darkest, new writers working today.
In the future, Utopia has finally been achieved thanks to medical nanotechnology. This perfect world isn't that perfect though, and three young girls stand up to totalitarian kindness by attempting suicide via starvation. One of the girls-Tuan Kirie-grows up to be a member of the World Health Organization. As a crisis threatens the harmony of the new world, Tuan rediscovers another member of her suicide pact, and together they must help save the planet...from itself.
Akane is your typical teenage girl - until she swallows the Dragon Jewels and is transported to the Heian period of ancient Japan! There in the capital city, Akane learns that she has been preordained to lead the people as the Priestess of the Dragon God! But Akram, the head of the Demon Clan, has sworn death and destruction on the capital. And as Akane learns her duties as Priestess and deepens her trust in the Eight Guardians who will protect her, Akram is watching with great interest! Rating: T+
To truly be considered a butler of the highest caliber, Hayate needs more than just punctuality, an unwavering sense of loyalty, and the ability to keep his mistress out of tight situations. He'll also need to develop the ultimate fighting technique! Despite his best efforts, though, the butler-in-debt seems incapable of keeping out of duels. Thankfully, this time it's a non-life-threatening kendo match. Rating: T+
For reasons of no major concern or importance, butler-in-debt Hayate has to leave the Sanzenin mansion for a three-day, two-night trip. Though he has no particular place to go or reason to be there, Hayate does have one thing that's rarely in his possession - money, one million yen from Maria, to be exact. Well, he thought he had some money. Steering clear of gambling should be easy enough, but will cash-strapped classmates and impromptu medical bills leave Hayate's billfold as bleak and barren as his future? Rating: T+