(W/A) Axelle Lenoir (CA) Cab
Summer, 1994. With just two months left before college, Elodie is forced by her mother to take a job as a camp counselor. She doesn't know the first thing about nature, or sports, or kids for that matter, and isn't especially interested in learning? but now she's responsible for a foul-mouthed horde of girls who just might win her over. But just as Elodie starts getting used to her new environment-and close to one of the other counselors-a dark mystery lurking around the camp begins to haunt her dreams.
(W/A) Axelle Lenoir
Ever since my cosmic twin disappeared, nothing makes sense anymore. Friends, work, life-well, you get the picture. For all of five minutes I thought therapy might be the answer. But then I remembered: I'm a cartoonist. Why waste a skilled professional's time when I could just spend 10 years of my life making an autobiographical comic and call it a 'voyage of self-discovery'? So here it is: the opening chapter of my life. It's 1985 in a small Quebec town called Notre-Dame du Lac. We're going to get to know a little girl who enjoys chatting with the forest (that's me!), a younger brother with demonic tendencies, a tyrannical older brother, and two marvelous parents who may or may not be aliens. And please, PLEASE, take my advice, dear reader. If you ever find yourself in the midst of an existential crisis, don't make a comic about it. See a therapist instead. Much love!
(W/A/CA) Axelle Lenoir
Teen girls rewrite the universe on a daily basis! This comic collection proves there's nothing better than using your imagination? except maybe talking nonsense with your friends. Hey, why not both? Nathalie and Marie are 17 years old and best friends. Since elementary school, they've been creatively filling moments of boredom with a game called 'What If We Were...?'. One player names a topic-let's say 'vampire slayers' for example-and then both imagine what life would be like as that subject. 'I would only hunt vampires during daytime, because it would be less exhausting' would be a good answer. 'I would only hunt them for sport, to eventually sell their skins' could be another, if a little disturbing. Easy to play, but hard to master. An expert player will know how to think outside the box and surprise their opponent. And after all these years, Nathalie and Marie are experts! What If We Were? collects dozens of these games as hilarious and addictive comic strips, along with super-fun bonus material like diary entries, bonus comics, and more.
(W/A/CA) Axelle Lenoir
Marie and Nathalie are the queens of make-believe. They've run through every scenario that is possible, somewhat plausible, or frankly unbelievable: secret-agent ninjas launching a surprise-attack on an ice-cream stand, super-heroes hell-bent on making country music disappear, even lost astronauts condemned to spend millions of light-years in another dimension. The name of the game? 'What If We Were?' But all of this was a mere prelude to 'What If We Were? For Real!' This new version is just like the classic game, minus the mental gymnastics of thinking up fantasy scenarios. Because now Marie and Nathalie's wildest fantasies are coming true? for real! Let's hope that years of practice have readied the girls for this new challenge, because they're headed back in time on a magical quest to a new realm, where they must defeat their physics teacher, a master of black magic and sinister kidnappings!